Thread:Hielmiez/@comment-29752621-20180208024747/@comment-29752621-20180626234459

It's paradoxical to offer less but think sales would go up; like, on the other end, I know of some F2p games that make the game pay-to-win, but because players hate it, they start leaving. But to make back what they lose for players leaving, they add more and more things for players to buy, and players continue to leave

Eventually, they might still be left with the same revenue due to some players willing to spend thousands on the game, even though the amount of players is only 1/4 of what it was, and they keep spending so that the game doesn't shut down and they can still keep their stuff. But even later down the road there's not enough support for the game to keep going and it all comes crashing down

In this case, it's like "Why isn't Aikatsu generating enough money? We need to limit our goods to reduce cost if we're not getting what we make back" but then there would have been people buying stuff but there wasn't really anything to get, sales lower, and the process repeats